Shipyards

Shipyards are features managed by the Nanite Cluster and may be found in varying sizes throughout the Fragmentation.

A shipyard may be found on land or above it, and will always be shrouded in a dense fog of Nanites that serve to construct, modify, and repair ships for Androids.

A pilot approaching a shipyard will be prompted to initiate docking procedures, after which the Nanites will assume control of the ship to safely guide it to an appropriate docking port.

Ship yards will have limits on how many ships of each size can dock at them.

Shipyards on land, for example, will often only support a single small ship. It is also fairly common to find shipyards off-land that can support a single ship of any size. Less commonly, a shipyard may support a variety of ships simultaneously. In some isolated locations, large shipyards have been found that can accommodate multiple colossal ships.

Behavior

 * This is the only place where the construction menu may be accessed for all except small ships (which can access the construction menu while using a Docking Port)
 * Ships will immediately begin receiving repairs to every part of their ship upon docking, albeit slowly
 * If the appropriate resources are available in a storage room, shipyards may be used to re-construct all destroyed ship extensions based on the active blueprint
 * If a ship is modified to the point that it increases size category, it may still remain docked at the shipyard indefinitely. Upon disembarking, however, it will not be able to dock again unless the shipyard supports ships of that size
 * Size constraints are dictated by the vessel's active blueprint- so even if a ship receives enough damage to where it appears to be a smaller size, it will be recognized by the shipyard as the original larger size category